#version 330 core

in vec4 vColor;
in vec2 texCoord;

uniform vec4 uColor ;
uniform sampler2D texture0;

out vec4 pixelColor;

void main(){ 
    
    //pixelColor = vec4 (0.8f,0.88f,0.3f,0.5f); 
    //pixelColor = vColor + uColor + 0.5* texture(texture0, texCoord);  
    pixelColor = normalize( vColor + uColor )+ normalize( texture(texture0, texCoord) );
    //pixelColor = texture(texture0, texCoord);  
    // pixelColor = vec4 (0.8f,0.88f,0.3f,0.5f); 

}